Efficiently � Using Graphics Hard ware in

نویسنده

  • Thomas Ertl
چکیده

OpenGL and its e xtensions pro vide access to advanced per -pixel operations a vailable in the rasterization stage and in the frame buf fer hardw are of modern graphics workstations. W ith these mechanisms, completely new rendering algorithms can be designed and implemented in a v

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تاریخ انتشار 2000